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Dolphin-r7121- Gamecube and Wii Emulator for Windows

Posted by cyclonmaster On - - 0 comments



Dolphin Team have released a new version of their great Gamecube and Wii Emulator for Windows.

Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well.

Changelogs:

r7110
vs2010: quiet wxwidgets warnings
r7111
A bit more cmake osx work
r7112
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
r7113
Fix Plugin_VideoSoftware build.
r7114
second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.
r7115
Check for wxWidgets 2.9.2 (trunk really) which the OS X build now requires.
r7116
Another OSX cmake fix (make openal compile)
r7117
Externals build framework for wxWidgets 2.9.2+.
r7118
Externals build framework for wxWidgets 2.9.2+.
r7119
Remove any wx-specific code from Core.
Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)
r7120
Fix wiimotes :P
r7121
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.

Source and Download

source code

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