• Samsung Galaxy Nexus with Ice Cream Sandwich hands-on (video)

    The Galaxy Nexus (formerly referred to as the Nexus Prime) carries on the Nexus torch in spectacular fashion, and we've just spent a few quality moments with one here at the launch event. Design-wise, it's clear that the Nexus S DNA is here, though the rear reminds us most of the Galaxy S II. Those who abhor physical buttons will also be delighted, and while we'd gotten used to the whole Power + Home for a screenshot on the GSII, Power + Volume Down works just fine on this fellow.......

    read-more
  • Android 4.0 Ice Cream Sandwich now official, tons of enhancements

    PSHax member - Google has taken the stage in Hong Kong to make the next version of Android OS, nicknamed Ice Cream Sandwich, a thing of reality. Better known as Android 4.0, the update offers a massive redesign to the user interface and adds a plethora of new features. Some of the highlights include an NFC-enabled feature called Android Beam, offline search in Gmail, new lock screen features and a fancy unlocking method called "Face Unlock," which uses facial recognition to ensure strangers can't use your phone without permission. Ice Cream Sandwich also includes enhancements in.....

    read-more
  • Motorola RAZR to get updated to Ice Cream Sandwich in early 2012

    Mutricy mentioned that while the company's new flagship device was designed for Gingerbread, plans have been set to introduce the latest version of Android in the start of 2012, with a more precise date naturally on its way. Given past experience, however, it's probable that the unbranded version of the device will get the refresh ahead of the Droid RAZR on Verizon, so US users may need to exercise a wee bit of patience here. Regardless, it's time for the competition to step up......

    read-more
  • HTC Rezound render resoundingly revealed- wait next November 10th

    Hark! The first renders of the HTC Rezound have appeared online, thanks to some of the device's cases going up for pre-order. You can see that, like the Sensation XE, the phone has red-glowing soft keys -- a bit of a departure from HTC's traditionally conservative design language. If you recall, the phone formerly called Vigor is said to have a 4.3-inch screen, a dual-core 1.5GHz processor, 1GB RAM, Beats Audio and an 8MP rear camera.....

    read-more
Previous Next

DaedalusX64 SVN r690 – N64 Emulator For PSP released

Posted by Mohd Khairun Nasir Saadi On - - 0 comments


DaedalusX64 SVN r690 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r688
[=>] Merged from Dev branch:

Rev 202 - Salvy
[!] Reworked Viewport codebase (WIP)
Rev 203 - Salvy
[!} Workaround for MM crashing with Memory Access opt
[!] More work for viewport codebase (less hacky than my previous attempt)
Rev 204 - Salvy
[-] Small error from last commit..
Rev 205 - Salvy
[+] Added hack to work around the wrapping issues we have in Zelda [can't think a proper way to handle this :(]
[+] Ucodedef for SetOthermode
Rev 206 - Salvy
[+] Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
[!] Silly mistake from last commit
[~] Move mem access opt to advance settings
[+] Added info for mem access in crash dump
Rev 207 - Salvy
[+] Rewrote how we generate cic codes (code is 90% smaller now)
[!] Frameskip HandleEndOfFrame
[~} Small change when set the flag to unlock the extra mem
[~] Some cleaning in frameskip options
r689
[=>] Merged from Dev branch:

Rev 208 - Corn
[!] Fix for Conker_Tri4
Rev 209 - Salvy
[!] Reverted changes from last commit (was causing Conker to keep reloading its ucode)
[~} Some clean ups to ROMImage.cpp
[~] Small optimization to DLParser_RDPHalf1_GoldenEye (saved around 12 ops)
[!] Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
[!] Fixed bug I introduced when viewport not being changed in some occasions
Rev 210 - Corn
[-] Removed sm64 unneeded blendmode
[-] Removed leftover printouts
[-] Reverted change that made compiling fail if only DEBUG_DLIST and CONSOLE are defined
[+] Added back struct for Conker_tri4 as option (with more optimizations)
Rev 211 - Corn
[!] Reverted change devs-revs 130 causing PHAT to run out of memory when pressing home button
r690
[=>] Merged from Dev branch:

Rev 212 - Salvy
[!] Speculative bug fix that caused to keep rehashing Conker's ucode
[!] Fixed bug that caused viewport to to be override if it didn't changed
[!] Made if viewport changed check less hacky and cheaper
Rev 213 - Salvy
[-] Forgot to delete some debug code..
Rev 214 - Salvy
[!] Fixed clean scene no longer working in Mario Party and other games
[!] Simplified texture filter
[!] Checked if viewport changed earlier
Rev 215 - Corn
[+] Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)
[!] Rearranged Clip_tri_to_frustum and made CPU and VFPU versions accessible

Note: CPU->Clip_tri_to_frustum is broken and has been so for quite some time.
Rev 216 - Corn
[!] Removed "feature" that allowed to swap home with select button (no longer needed)
[+] added more comments and removed legacy debug code from ucode detector
[+] Spread randomly cache ucode entries if we hit max of entries allowed


Download: DaedalusX64 SVN r690
Source: Here

Categories: ,

Leave a Reply

Followers

GeostigmaShop Hot Items

[close]