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Showing posts with label Gamecube Emulator. Show all posts

[Image: 97969695.jpg]

Dolphin SVN r7719 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7717
Missed a line, got almost everything working. Just fixing some stuff. Should fix one issue
r7718
Pretty much done except for a massive hack I would need to put in place if we don't feel up to using GLSL 1.3 for it's Uniform Buffer Objects. This is because we set all uniforms in CG at the environment level which allows all the same uniforms to be used without resending all the values again. in GLSL 1.2, we need to resend all those uniforms per change in program which is basically multiple times every single frame which is a HUGE suck on speed. I would recommend GLSL 1.3+ before madness sets in.
r7719
Missed a file revert

Download: Dolphin SVN r7719 x86
Download: Dolphin SVN r7719 x64
Source: Here

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Yep, we really did it. Finally, after 20 days of string freeze and almost 3 months of feature freeze totally worth it, we're officially declaring Dolphin "it must new" 3.0 as released!

So, what's actually new in this release?

# Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now.
# Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
# Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
# Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
# New API support: Added a D3D11 video backend and an XAudio2 audio backend
# Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
# Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
# Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
# Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.

As (something like) the release manager for 3.0, I'm proud of this release. It's a lot more polished compared to 2.0 (especially the user interface) and should suffer from much fewer bugs. However, we of course still have a lot room for improvement, and for sure will further work on getting closer to perfect Gamecube/Wii/Triforce emulation Wink

To bring things to a close, thanks again to everyone who helped at making this release possible and to everybody who anticipated this release! Big Grin

The windows binaries can be found on the googlecode downloads page.
Source can be found in the 3.0 svn tag (point your svn client to http://dolphin-emu.googlecode.com/svn/tags/3.0 ).

For now, non-windows users will have to compile from source or wait until binaries are uploaded.

Source

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Dolphin texcache-rewrite SVN r7562 is released. Dolphin texcache-rewrite is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7560
some code cleanup i have left in my folder :)
r7562
texcache-rewrite: Fix compilation

Download: Dolphin texcache-rewrite SVN r7562 x86
Download: Dolphin texcache-rewrite SVN r7562 x64

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Dolphin SVN r7505 is released. Dolphin is the first Gamecube emulator able to run commercial games. Dolphin is a great Gamecube and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7504
fixes AFC type 5 decoding

(At least for Super Mario Sunshine, from whose ucode it was derived - hopefully this won't break other games.)

Fixes Issue 4437.
r7505
Rewrite to parts of the DTM code to remove the need for temporary files. Should fix files occasionally getting corrupted. DTM export dialog now asks before overwriting a file.

Saving a state that is not recording over one that was will now delete the old recording. Fixes trying to record with the wrong savestate.

Fixed some compiler warnings.

Download: Dolphin SVN r7505 x86
Download: Dolphin SVN r7505 x64
Source: Here

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Dolphin is the first Gamecube emulator able to run commercial games. Dolphin is a great Gamecube and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7210
Make game list tooltips work on linux. The HitTest subitem parameter is not implemented on non wxMSW so just use the entire item.
r7212
Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
r7214
might as well add image/png mime-type for pngs in /trunk too
r7215
Fix the game list tooltips on linux in a better way. Also activated them on OSX, but they still don't work the best there.
Fix a hang on emulation shutdown on linux.
r7216
Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control.

Download: Dolphin SVN r7216 x86
Download: Dolphin SVN r7216 x64

source code

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Dolphin Team have released a new version of their great Gamecube and Wii Emulator for Windows.

Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well.

Changelogs:

r7110
vs2010: quiet wxwidgets warnings
r7111
A bit more cmake osx work
r7112
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
r7113
Fix Plugin_VideoSoftware build.
r7114
second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.
r7115
Check for wxWidgets 2.9.2 (trunk really) which the OS X build now requires.
r7116
Another OSX cmake fix (make openal compile)
r7117
Externals build framework for wxWidgets 2.9.2+.
r7118
Externals build framework for wxWidgets 2.9.2+.
r7119
Remove any wx-specific code from Core.
Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)
r7120
Fix wiimotes :P
r7121
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.

Source and Download

source code

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