In an interesting update to the Battlefield Blog, DICE Lead Multiplayer Designer, Lars Gustavsson, answers questions about where they are heading with multiplayer design for Battlefield 3. Here's a taster:
Hi Lars! What was the initial design goal you and the team set for Battlefield 3 multiplayer?
-- We thought a lot about Battlefield 2 and how Battlefield 3 would relate to it. The mindset at DICE during the development of Battlefield 2 was pretty much: “Play the game our way, or play something else”. Now, we have made a conscious effort to reverse that mentality. The goal with Battlefield 3 is to offer a vast variety of gameplay experiences and to be inviting to everyone. We’re not telling you how to play the game. You choose.
How will that be apparent in Battlefield 3?
-- Part of it is in the variety of game modes and the types of environments you can play in -- from the wide open battlefields that people learned to love in Battlefield 2, to the urban gritty maps with their tighter gameplay focus. Combining these two elements and adding destruction and our social Battlelog hub in the same package is something I believe no one else is capable of – and that just makes it doubly entertaining for me to deliver on!
Where did the "play our way" mentality come from and how did the change come about?
-- I think it emanated from the pride in the unique game modes we created at DICE, like Conquest and Rush. We’re still super proud of them, but going into Battlefield 3 we had a frank discussion about our mindset. We discussed the strengths of Battlefield and ended up with a lot of interesting questions. Does teamplay have to be squad based, or can it be in a more general sense of playing together? Am I less of a gamer if I don’t want to play in squads? If I want Team Deathmatch? If I want infantry only gameplay? That discussion really was an eye-opener and has changed how we view ourselves and what we set out to do with Battlefield 3.
Battlefield 3 is going to be our best Battlefield yet. The Frostbite 2 game engine not only lets us build spectacular multiplayer maps – it also lets us populate those maps with wildly differing kinds of environments. The classic Battlefield multiplayer map would be an open type terrain, fit for tanks, helicopters, and other vehicles to take part in the action. Now, we will take the fight to dense urban environments as well, painting a stark contrast to the more open rural gameplay.
At E3 this year, we brought the Rush mode map Operation Métro for visitors to play hands-on. In many ways, this map illustrates our multiplayer design philosophy for Battlefield 3. Operation Métro starts out in a lush, rolling park outside of the Paris city center. As the attackers push forward and take out the two enemy installations, this is when a normal multiplayer mode in a normal game would end. In Battlefield 3, this is just the beginning of a much larger journey; a journey taking you through a number of distinct and varying environments, each tasking you to re-evaluate your combat tactics and loadouts on the go.
Source